Digital Tutors – Introduction to Modeling in Maya (2012)
English | FLV | VP6F 1072 kbps 15 fps | 1280×720 | MP3 96 kbps 44 KHz | 1.94 GB
In this Maya modeling tutorial, we will get an introductory look at the modeling process in Maya. We will use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques gleaned from production experience. We will begin by looking at the various types of geometry available to you and how you can actually convert between those different types. You will learn how to organize your model into hierarchies and keep your scene clean and efficient. We will also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few subd tools as well. We will take a look at using a smoothing or subdivision workflow and use deformers to help shape our models. We are going to take a slightly different approach to this introduction course, in that we are not going to talk about all of the Maya modeling tools, but rather focus on the tools that you are going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you will be able to create your own modeling solutions and really come up with a workflow that is comfortable to you.
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